A simple script to create an auto-tiled procedural dungeon in Godot! Easy to implement for  your own personal projects!


Source code available at: https://github.com/Taedenn/Procedural_Dungeon_Generator

Instructions:

  • To use in your godot project, unzip auto_tile_procedural_dungeon.zip, and place in your project. 
  • auto_tile.tscn shows how you might set up the procedural dungeon generator, but you may also simply reconfigure the TileMapLayer to use your own assets. Just make sure terrain_set and terrain match up with your TileSet configuration! grid_size in auto_tile.gd will also automatically update your TileSet size!

If you have any questions feel free to leave a comment!

Published 5 days ago
StatusReleased
CategoryTool
PlatformsHTML5
Authortaeden
Made withGodot
Tags2D, Godot, Procedural Generation

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auto_tile_procedural_dungeon.zip 89 kB